OpenGL 1.1.0 is exclusive to integrated cards so the game does see that one for sure. And was related to my settings of my monitor, it was running in 16bit (dont ask why).
#Opengl 4.3 upgrade update
This current OpenGL 4.x Intel support is for Broadwell and newer while support for older Intel generations is still being tackled. In the end I was not able to upgrade the ATI Radeon 3000 to openGL 4.3. In my case i had also the Intel integrated graphics card along with my Nvidia, so i needed to update the intel one. Intel is also just around the corner with OpenGL 4.5 support, which should be cleared for the September Mesa update assuming this current release cycle doesn't get dragged on. It's just a matter of whether the Mesa 11.3 code is branched prior to that in preparing for a stable release next month. State changes to a windows associated OpenGL context can. Each created window has a unique associated OpenGL context. Implicitly, the current window is set to the newly created subwindow.
#Opengl 4.3 upgrade driver
So once these patches land, it looks like the Intel driver will be at OpenGL 4.4. glutCreateSubWindow creates a subwindow of the window identified by win of size width and height at location x and y within the current window. That work culminates with marking the work as done, which clears out all of the remaining OpenGL 4.4 work items for this open-source Intel i965 Mesa driver. Timothy Arceri sent out a set of 12 patches today for finishing up the ARB_enhanced_layouts extension work for OpenGL 4.4. It was just last week that Intel crossed OpenGL 4.2 in Mesa and earlier today the needed Intel OpenGL 4.3 patches landed while tonight there are patches pending for the OpenGL 4.4 changes for Intel's open-source Linux graphics driver. OpenGL 4.3 Lands For Maxwell With Nouveau Gallium3D, Plus 1.53.5x Performance Boost Mesa : : OpenGL 4.2 Now Exposed For Intel Haswell On Mesa 17.0 Mesa : : Mesa Patches For Bringing Intel Haswell To OpenGL 4.2 Intel : : Mesa Hit OpenGL 4.